It is a fact that with regard to the gameplay there are frustrating moments that have not yet been ironed out, like a 2.16 player near the basket occasionally opting at his own risk to jump back to create an acrobatic shot that we've never taken. Asked rather than popping the hoop like it's supposed to, but these are scenarios that we don't encounter often. Generally, the game close to the basket is what could be regarded as a pending topic for MT 2K21 the most demanding (like me, naturally ). Besides this addition to the shooting mechanics, new movements have also been added with and without the ball. We will find them very essential since the defense implemented by the artificial intelligence of the game has also place the batteries from one generation to the next and it will be much more difficult to find clear shots when we don't take care of the craft of blocking or searching for spaces. I also enjoyed how the players on my team which controls artificial intelligence are smarter, for example, making clarifications for players that are good at one time or coming from the blocks to ask for the ball and take free shots. Generally, small contributions that make the game rounder if possible in the simulations. But another of the workhorses of the franchise is undoubtedly the career mode, in which we design our very own player and accompany him during his journey from high school to his professional career in the NBA. In this edition the story is more complicated and totally fresh, with interesting"extras" that intervene at the key moments of our player's career as though it were a real movie (and in fact this is how it's conceived in the sport. In this variant the story known as"The long shadow" has been incorporated where the young player must succeed in the shadow of his father, a deceased player that is successful. There are times for all tastes, particularly in high school, when our choices will decide on the future of our participant in the professional league. Sometimes we can develop certain skills of our participant with training and games, but sadly there's also a shortcut and that is to use the micropayments which are available throughout the game. The fact is that personally it does not seem balanced to me, it's a lot more costly to develop skills throughout the sport compared to paying pound of beef into the covetous game developer and that can be extremely frustrating (especially for greedy players such as the one who subscribes. The General Manager mode is so fun and puts in our hands the hands of a professional staff to handle their destinations by purchasing, selling or selling players with Cheap 2K MT different franchises. My Team mode is also a great deal of fun with a constantly upgraded card game (for example with particular cards for events like Halloween). We can evolve the players and the staff with those cards or swap them. Here too there's an obvious imbalance if we decide to use money to evolve our staff.